2026.03 — 至今MAR 2026 — PRESENT
天天飞车—启程天天飞车—启程
团队项目Team project服务器负责人Server Engineering Lead
团队项目,已上线微信小程序与 Android。Team project, released on WeChat and Android.
BEHIND THE WORK
一个喜欢把想法做出来的工程师。
从硬件创业到游戏后台研发,再到个人作品与 AI 工作流探索。An engineer who likes bringing ideas to life.
From hardware ventures to game backends, personal projects and AI workflows.
在团队中,把游戏做出来,也让它持续运行。Building games with teams, and the server systems that keep them running.
2026.03 — 至今MAR 2026 — PRESENT
团队项目,已上线微信小程序与 Android。Team project, released on WeChat and Android.
2019 年起FROM 2019
2025—2026 年担任服务器负责人。参与后台框架、工具链与高可用系统建设。Server Engineering Lead in 2025–2026. Work spanning backend frameworks, tooling and highly available systems.
2014 年加入JOINED IN 2014
硕士毕业后加入团队,从游戏系统开发与持续迭代中积累工程经验。Joined after completing my master’s degree, developing game systems and gaining experience through ongoing releases.
酷毙灯 · 从宿舍里的想法,到一段硬件创业实践。Cubee Light · From a dorm-room idea to a hardware venture.

始于 2011STARTED IN 2011 / HARDWARE & ENTREPRENEURSHIP
从宿舍书桌上的一个问题,
到可以被使用的真实产品。From a problem at a dorm-room desk
to a product people could use.
不占桌面的照明、隔空手势控制。从早期原型到外观、安装与使用体验的迭代,这是我参与的一段硬件创业经历。Space-saving lighting with touch-free gesture control. An early team venture I took part in, evolving from prototypes to a considered physical product.

FROM A NEED TO A PRODUCT
故事开始于 2011 年。宿舍台灯占地方、照明范围有限,团队尝试把 LED 灯条放到书桌上方,再用红外感应实现隔空操控。The story began in 2011. Desk lamps took up space and lit only a small area, so the team explored overhead LED strips and touch-free infrared controls.
从电路与程序调试,到灯体、灯罩和安装方式的改进,再到校园展示与销售,产品是在一次次尝试和反馈中长出来的。Circuit and software experiments led to iterations on the housing, diffuser and mounting, followed by campus demonstrations and sales. Each round of feedback shaped the product.
根据当年的创业记录与工作室影像整理。Based on our contemporary venture notes and studio photographs.